Thursday, March 3, 2011

Walrus game progress

Right now I'm working on a game about a flying walrus who does things a flying walrus would do. I'm doing all the fancy code business while my pal Jonny is doing the art and design. Hopefully he doesn't mind me divulging important game information, but I'll do it anyway.

Most of the basic engine was written last year; the level creation system, the collision detection, and the player movement things, along with 3 or 4 mechanics we were going to use for a now canceled game. So instead of finishing that game for a myriad of reasons, Jonny and I decided to make a more walrus-based game.

The true horror that is sloped tiles
So since then I've added to said engine and have created more gameplay mechanics/obstacles. Originally there were about 8 things I needed to add, but after extensive brainstorming sessions it's probably 11 or 12. All current hazards are finished code-wise, and there are just 2 more things I wanted to add to make gameplay more interesting. Then of course there is the dreaded thing I am working on right now, SLOPED TILES. I'll probably get those done today though, and hopefully I can get to breakable tiles next, which don't sound too hard in theory. But I'm aiming for a goal of this Sunday the 6th of March, so this thing can get play-tested, as well as tested for bugs, which will probably be mostly done by me anyway.

I'm a bit rusty at this whole writing thing, so excuse me for using certain phrases repeatedly, and starting sentences with "so," and using the word "so" so much, it's not a very good word when you look at it. Also this one was probably a bit boring to read considering the vagueness and technical stuff, but this one's more for me to keep track of progress and such.


On the next episode of the PGGB: Entry 1 in the weekly game idea journal thing. I'll be drawing up some pictures for it because this idea is kinda hard to explain with just words. I explained it to my sister using only language and she didn't seem too thrilled about it. Hopefully using the art of visual pictures I can fully elaborate my ideas proper.



No comments:

Post a Comment