Right now I have a ton of bug fixes to do. The only real new thing that is top priority is the sloped tiles, which have to also work with the projectiles. This is a tall order and is probably the most difficult thing to code in the whole game (besides the boss battle, but that's next week). I really do hate all this fancy math I have to do, which shouldn't be as hard as it is for me, but that's how it is. It'll probably all click after days of working at it, and since I've tried getting them to work for a couple days already, that click may get here soon.
This here is for making levels |
In summary:
- Map editor is done. Making levels is easy and fun now, as opposed to tedious and awful
- Sloping Tiles are the bane of my existence, and will confuse me for forever
- I still have a TON of bugs to fix. And by ton I mean 3 or 4
- The enemies need to be completely recoded, I wrote that in my notepad as a fix, but it's really an overhaul. The way we want them to function is gonna require so fancy numbers, which I love
- I like bullet points.
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